Project description
GENERAL OBJECTIVE
To enable I-VET students to understand ESTEAM challenging subjects, encourage them to develop transversal skills and key competences such as digital competences, innovation, critical thinking, problem solving learning to learn… Using ESTEAM concepts in i-VET School, I-VET students will grow their ideas, and make their own creations through playful learning experiences applying ESTEAM concepts, promoting equality, personal fulfilment and development, social inclusion, active citizenship and employment in the digital era using robots.
SPECIFIC OBJECTIVES
- To grow I-VET students’ transversal skills and key competences such as digital competences, entrepreneurship, critical thinking, problem solving learning to learn.. using ESTEAM concepts
- To encourage equally both male and female I- VET students to pursue education and careers in ESTEAM-related fields, inspire them to become innovators, and enhance basic skills on ESTEAM area
- To support teaching with effective, structured and curriculum-relevant teaching solutions for ESTEAM for motivating students and promoting personal fulfilment and development, social inclusion, active citizenship and employment in the digital era using ROBOTS
- To create innovative solutions to face today’s challenges in the collaborative economy and new robots business models
- To design, build, program and test robots using real-world engineering process and ESTEAM concepts
- To became involved in local, regional, national and European Community
- To participate in European, national, regional and local tournaments enhancing transversal skills and key competences using ESTEAM concepts.
- To stablish an solid framework to internationalize the activities of the VET institutions .
Project aims
RESULT
– TANGIBLE RESULTS
Teachers Guide
The guide will be focused on using robots like an innovative tool to enhance students’ motivation towards the study of ESTEAM subjects, improve their basic and transversal skills, art design and promote gender equality.
- 1. The construction of the robot
- 2. Programming the robot
- 3. Learning of content based on hands-on experiences
- 4. Methodology for teaching ESTEAM in I-VET schools using robots to involve I-VET students in the learning process, to develop transversal skills (i.e., creativity, innovative and critiical thinking, problem solving, team working, resilience, self-confidence, etc.), to integrate women and promote gender equality in ESTEAM subjects.
- 5. Effective use of robots and transnational cooperation to promote the ESTEAM knowledge
WEBSITE and SOCIAL PROFILES of the project
The project website will contain the following sessions:
> Project
> Training materials section
> News
> Dissemination
> Training – national and international
> Robots challenge
> Links to Social Media pages
LEARNING COMMUNITY
To increase collaboration among I-VET institutions and educational authorities to use the robots in lessons to enable students make their own creations through playful learning experiences applying ESTEAM concepts. Each partner will commit 20 I-VET teachers and trainers , 24 I-VET students,1 public authority
TRAINING ACTIVITY FOR TEACHERS
Mobile Robot devices: building and programming using robotics methodology.
Each partner will select 5 I-VET TEACHERS or TRAINERS for a sort term join staff training transnational training experience in Biella-Italy.
During the 3 days training experience I- VET teachers and trainers will test the contents of the guide, they will receive training and will participate in demonstrations/study visits and attend workshops.
The training will be oriented to Arduino, electronics and programming and in how to promote the use of robotic methodology and robots in lessons to enable I-VET students to understand ESTEAM challenging subjects, encourage them to develop key and transversal competences and make their own creations through playful learning experiences applying ESTEAM concepts, promoting gender equality and inclusion
– INTANGIBLE RESULTS
VET STUDENTS will participate in two training experiences during the development of the project, the first one in each participant country and the second one in Spain.
Each partner will select 20 students paying particular attention to vulnerable groups, promoting equality between women and men, combating discrimination, promoting tolerance to fight against poverty and social exclusion.
-The first one “National robot challenge: driving, dancing and avoiding obstacles” students will assemble a robot and use programming tools to make the robot drive, avoid obstacles and dance. The winner team will participate in the second training experience
-The second one blended mobility for VET students “International Robots Challenge: driving, dancing and avoiding obstacles” in Spain
I-VET students will work in teams of 7 I-VET students each one form each participant country. Each partner will select 5 students and 2 teachers.
Final International Dissemination Conference about “Mobile robot devices and ESTEAM concepts in I-VET classrooms” in Romania at the end of the project with the participation of all the partnership, I-VET teachers, I-VET students, public authorities, enterprises, social partners.. for promoting the project results and activities
Creation of a robot club in each country and 2 international robots challenges after the financial period.
Project activities
ACTIVITIES Calendar
A1: TO CREATE THE WEB SITE AND SOCIAL PROFILE OF THE PROJECT
Month 1 to 24
A2: TO CREATE A LEARNING COMMUNITY
Month 1 to 2
A3: TO CREATE THE “TO CREATE THE “Teachers guide”
Month 3 to 7
A4: INTERNATIONAL TRAINING ACTIVITY WITH i-VET TEACHERS AND TRAINERS .
Month 8 to 12
A5: STUDENTS BLENDED MOBILITY
Month 13 to 22
A5.1: National Robot Challenge
Month 13 to 16
A5.2: International Robot Challenge
Month 17 to 22
A7: INTERNATIONAL CONFERENCE “International e-entrepreneurship”
Month 23
A8: PROJECT MANAGEMENT
Month 1 to 24
A9: QUALITY PLAN, MONITORING and EVALUATION
Month 1 to 24
A10: DISSEMINATION
Month 1 to 24
A11: SUSTAINABILITY and FOLLOW-UP
Month 1 to 24
ADDITIONAL INFORMATION
This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
The “Skills RObots BOosts” project is funded by the European Commission under ERASMUS+
Action: KA2-Cooperation for innovation and the exchange of good practices.
The project’s contractor is IES Lluis Simarro.
Project start date: 01-09-2017
Project end date: 31-08-2019